Web Design

Be the Mom: How To Avoid Design By Committee

Posted on February 12, 2013 at 12:00 pm

Here’s a scenario for you: a woman has three young children, each armed with a handful of crayons. They’re happily drawing on a large sheet of paper, cooperating and sharing colors. The woman leaves the room for a moment, and when she comes back, she is dismayed to find that the children have all begun scribbling on the walls. There are squiggly lines of color everywhere, ruining her pristine, white paint job. Imagine you are this woman. What do you do next Do you praise the children’s artistic contribution to the decor Or do you grab the nearest sponge and start scrubbing frantically before the company comes over

If you’re like most moms, the answer is obviously the latter, but why Is it because you want to tyrannize the kids Infringe on their self-expression Probably not. More likely, you just want to maintain a sense of order in the house. Three toddlers running amok with crayons would quickly become chaotic. And in a world of chaos, no one is happy; neither you nor the children, even though they were the ones who started the madness.

Defending Design Simplicity

Antoine de Saint-Exupery once said that “perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.” That’s a nice quote, but what does it mean in the practical sense Sure, it’s telling us that simple is better than complicated. Most of us know that instinctually. No one wants a pen that’s also a steam iron, a soap dispenser, and a toaster oven. But how do we avoid ending up with one Here’s a secret: it doesn’t just happen. Most people have an idea of the perfect simple, elegant solution to their design problem. The downside is, so does everyone else who has the same problem. Put them all in a room together, and you’ll have not consensus, but pandemonium. Everyone will contradict each other, and sometimes even themselves, in pursuit of the “ultimate” solution that will be universally beneficial. In one of the greatest paradoxes of human nature, when everyone has a say in what they think will make everyone happy, the result – invariably – is that no one is happy.

The underlying imperative of de Saint-Exupery’s words is that there must be someone in charge of a process who makes the single, final decision. There must be one person – or a small, unified group of persons – who will ruthlessly prune the savage garden of the horde, creating a result that is not what anyone said they wanted, but what is truly needed. They must be able to think globally, rather than provincially. They must be willing and able to ignore what people say, and focus on what is objectively best. They must lead and they must be vigilant about it. Any slack during this crucial moment, the final verdict, will unravel the entire operation, resulting in a quagmire of confusion that will suck everyone under.

In other words, they have to act like moms.

Don’t Make a Mess

People like to believe they’re an important part of a decision making process. And they are – just not quite in the way they think. A consumer’s role in a design process is both less and more important than it often appears. It’s less important because what people tell you they want is almost always irrelevant. That might sound harsh, but it’s actually a good thing. Recall the earlier example of the multi-purpose pen. Everyone you question will tell you something slightly different about what they “really” want in a pen. Some people will want a pen that can light up. Others will want a pen that does arithmetic. Still others will want one that can write underwater, or that is made out of living plant fibers, or that will give off a heavenly aroma of freshly baked cookies. If you’re a reasonable sort, you’ll want to take everyone’s ideas equally seriously. It’s only fair – the customer is always right.

Image Source: Colorful Foreground Silhouette via Shutterstock.

Plus, you might think all those ideas sound equally as cool – who wouldn’t want a pen that can do all of those things In magical unicorn land, it would be perfect, a must-have item. But here’s the thing about the real world: when you add features, you get mass, and mass equals mess. Let me repeat that: features = mass = mess. And a mess is completely at odds with de Saint-Exupery’s words of wisdom above. Nobody likes a mess. That perfect pen dreamed up by your well-meaning consumer test group would be the size of a wine bottle and weigh as much as a brick. Sure, it would have all the features everyone asked for, but who do you think is actually going to use it What people say is irrelevant. As a designer, you must be prepared, like a good, caring mom, to give them what they need.

A consumer’s big, important role to play in a design process – their time to shine – is in demonstrating what they really, truly need in a product. Contrary to the things people say, what they need is extremely important. It is only through solving a need that any designer can hope to have a career. But how do you tell the difference If you can’t trust people to tell you what they need (and you can’t), how can you possibly figure it out Should you guess Do you simply create things arbitrarily, assuming you instinctually know what everyone’s needs are Of course not. That’s just as careless as adding too much mass. Do you embrace your inner creep and watch them intently, observing their habits and formulating an ideal solution based on what you see

Well… yes.

Conclusion

People love to tell you how iconoclastic they are. Everyone else is one way, but they are different because (fill in the blank). The truth is, the majority of human beings on this planet are remarkably similar in behavior, even people who might superficially be categorized as “different.” True deviations from the norm are often frightening – sociopaths and murderers – or patently obvious mental or personality disorders. The rest of us – natives and immigrants, extroverts and introverts, liberals and conservatives, Mac users and Windows users and DIY Linux geeks – we’re all more alike than we typically care to admit. And when we come together to form a market for a product, our actions as a unit usually prove it. We demonstrate what we really want, what we need, by how we behave; what we buy, when we buy it, how we pay for it, or even if we pay for it. (How much “shoplifting” would there be if people had to pay for air) This is the meat of good design; the thing that makes it revolutionary. You must indulge your inner creep, or your inner mom, and let your market speak to you not with what they say, but with what they do.

What Do You Think

Got any horror stories about design-by-committee What am I saying – you’re designers: of course you do. Don’t be shy – let us know about all the times you’ve had to step in and be the “designer mom” for your clients.

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Themify is Redesigned

Posted on February 12, 2013 at 11:57 am

Themify has come a long way since its launch 3 years ago, and I thought it was finally time to redesign the Themify website. The goal of Themify is to make it easy for anyone to build a beautiful, responsive website using WordPress and Themify themes. This means that we need to stay ahead of web design trends, and I thought that the redesign should reflect our desire to incorporate the latest and greatest practices found in the design world right into our website. This post will take you behind the scenes around our planning and decision making process, as well as some of the work that didn’t make the final cut for the Themify website.

First Version of the Redesign

The redesign process started about a year ago, and below is the first version of the redesign. I tried to update the style from the existing designs, but after a few mockups, the project had to be put on hold due to the overwhelming work load at Themify.

first version of redesign

Second Version: Flat & Colorful

After several months, I decided that the redesign should take priority and pushed for completion. I felt the first version was not really what I envisioned for Themify, so I scrapped the idea and started toying around with the idea of a flat design style.

Flat design was completely new to me, as I was so used to illustrative design, working with a very high level of detail.

redesign mood board

I started the mood board by collecting the fonts and colors that were suitable for flat design. Below is the home mockup of the second version.

second

Abandoned Splash Animation

Intially, I wanted to show an animation, made entirely in CSS3 and Javascript, to advertise the functionality of the Drag & Drop Builder on the homepage, but I decided that the animation generated too much unnecessary overhead with respect to markup. Below link is a prototype of that animation.

bulider splash animation

Final Touches

After completing the static design, I added transition effects to spice up the presentation of our beautiful imagery, emphasize the marketing copy, and really catch the user’s attention.

Shrinking Fixed Header

The header is a great way for our users to quickly navigate around the Themify website, but I didn’t want it taking up so much screen real estate. The end result was creating a fixed announcement and menu bar that shrink smoothly as you scroll down.

shrinking

Parallax Scrolling

The nifty parallax scrolling section at the top was accomplished using CSS3 transform.

parallax scrolling

Fade-in and Fly-in Animation

As you scroll down the Themify homepage, images and text fade-in or fly-in to the content area. This animation was made completely reusable by simply entering its class name. (For example: .fly-in, or .slide-up, etc)

fly in animation

Color Morphing Background

With Flat design, color plays a vital role in the look and feel of the overall design, so I thought it would be a nice touch to create a color morphing background by animating a set of pre-set colors from one to the other. The end result turned out to be very nice, and I have received quite a bit of positive feedback for it.

morphing background

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